The former Epic Games design director Cliff Bleszinski has still not announced his future plans after leaving the company he worked at for two decades. While he seems reluctant to head up a big studio due to the weight of responsibilities, it doesn't sound like he's ready to move on from triple-A gaming.
“Indie has its strengths, but it also has its weaknesses. It’s a tough area. You’re sleeping under your desk and doing 16-hour days. You sink or swim of your own volition, which is beautiful, but at the same time you’re not getting the Times Square billboards and all that,” said Bleszinski. “I’m not gonna lie. Doing Gears of War, I loved the large-scale aspect of it. We could leverage Microsoft to get the American Chopper TV special and have big launch events and see our ads on TV during Monday Night Football. That level of relevance comes with being triple-A.”
“The thing is, I would want to get back to the triple-A space eventually, but the last thing I would want to do — and no offense meant to Curt Schilling [38 Studios] and John Romero [Ion Storm] — is to do what those guys did. 'Let’s throw 300 bodies at it! Sure, we’ll just make it work!' That’s the equivalent of taking a garage band and having them play Wembley Stadium on day one,” he added. “You have to learn how to work with people. You find that some people don’t work out and then you get a new drummer, so to speak. You iterate, and you find the voice of the team. It’s very similar to building a sports club or building a rock band.”